Sunday, January 30, 2011
Proposal Complete
Saturday, January 29, 2011
Progress on the Full Proposal
| I. | Introduction | |
| II. | Motivation | |
| III. | Background | |
| IV. | Previous Work | |
| V. | System Description | |
| VI. | Challenges | |
| VII. | Time-line | |
| VIII. | Budget | |
| IX. | Conclusion |
Monday, January 24, 2011
Concept Paragraph
Project Name: Thaumaturgy
Platform: iOS devices
Purpose:
The goal of this game is to reach the maximum element count by combining different elements together. The game starts with 4 elements: earth, wind, fire and water. There will also be a 2-player version in which a random element will be selected and the first person to create the element will win. Elements are created by dragging element icons on top of each other.
Competition:
Currently there are two applications called Doodle God and Alchemy. Doodle God is for 99 cents and Alchemy is for free.
Alchemy has the most similar concept just poorly done. Alchemy has no easy way to look at the elements that have already been created. In order to see what has already been created the user must scroll through the elements seeing only five at a time in the order that they were created. The game play for this application is moving element icons on top of each other to create new elements. There is only space to work with about 4 elements at a time.
Doodle God has a better set up with the created elements. Each element belongs to a category. The combining of elements is done by selecting two categories then by selecting one element from each category. The created elements are in categories but are not able to be sorted.
Improvements:
A workspace with zoom capabilities. All elements are put into a category as well as being sortable/searchable. Player vs Player game mode.